var e = require;
var t = module;
var o = exports;
var ii, nn = this && this.__extends || (ii = function (t, e) {
    return (ii = Object.setPrototypeOf || {
        __proto__: []
    }
        instanceof Array &&
        function (t, e) {
            t.__proto__ = e
        } ||
        function (t, e) {
            for (var o in e) Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o])
        })(t, e)
},
    function (t, e) {
        function o() {
            this.constructor = t
        }
        ii(t, e),
            t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o)
    }
),
    rr = this && this.__awaiter ||
        function (t, e, o, i) {
            return new (o || (o = Promise))(function (n, a) {
                function r(t) {
                    try {
                        l(i.next(t))
                    } catch (e) {
                        a(e)
                    }
                }
                function s(t) {
                    try {
                        l(i.
                            throw(t))
                    } catch (e) {
                        a(e)
                    }
                }
                function l(t) {
                    var e;
                    t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
                        t(e)
                    })).then(r, s)
                }
                l((i = i.apply(t, e || [])).next())
            })
        };
var oo = (this && this.__decorate) ||
    function (e, t, a, n) {
        var i,
            o = arguments.length,
            s = o < 3 ? t : null === n ? (n = Object.getOwnPropertyDescriptor(t, a)) : n;
        if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);
        else
            for (var r = e.length - 1; r >= 0; r--)
                (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
        return o > 3 && s && Object.defineProperty(t, a, s), s;
    };
Object.defineProperty(o, "__esModule", { value: !0 });
var a = cc._decorator,
    n = a.ccclass,
    i =
        (a.property,
            (function () {
                function e() { }
                return (
                    (e.SEND_BOX_PORTAL_INFO = "SEND_BOX_PORTAL_INFO"),
                    (e.SEND_ADD_DESK_ICON = "SEND_ADD_DESK_ICON"),
                    (e.UPDATE_HAVE_COIN_NUMBER = "UPDATE_HAVE_COIN_NUMBER"),
                    (e.UPDATE_HAVE_ZS_NUMBER = "UPDATE_HAVE_ZS_NUMBER"),
                    (e.UPDATE_HAVE_SP_NUMBER = "UPDATE_HAVE_SP_NUMBER"),
                    (e.UPDATE_HAVE_TASTE_CARD_NUMBER = "UPDATE_HAVE_TASTE_CARD_NUMBER"),
                    (e.UPDATE_HAVE_REVIVE_NUMBER = "UPDATE_HAVE_REVIVE_NUMBER"),
                    (e.SEND_CHOOSE_ROLE_INDEX_INFO = "SEND_CHOOSE_ROLE_INDEX_INFO"),
                    (e.SEND_UPDATE_CHOOSE_HERO_LIST = "SEND_UPDATE_CHOOSE_HERO_LIST"),
                    (e.SEND_PLAYER_GET_TASK_AWARD = "SEND_PLAYER_GET_TASK_AWARD"),
                    (e.SEND_UPDATE_TASK_INFO = "SEND_UPDATE_TASK_INFO"),
                    (e.SEND_UPDATE_PLAYER_INFO = "SEND_UPDATE_PLAYER_INFO"),
                    (e.SEND_CHOOSE_EQUIP_INFO = "SEND_CHOOSE_EQUIP_INFO"),
                    (e.SEND_UPDATE_PLAYER_SEASON_LEVEL_INFO = "SEND_UPDATE_PLAYER_SEASON_LEVEL_INFO"),
                    (e.SEND_UPDATE_ADD_PLAYER_LEVEL_EXP = "SEND_UPDATE_ADD_PLAYER_LEVEL_EXP"),
                    (e.SEND_UPDATE_MY_USE_HORE_INFO = "SEND_UPDATE_MY_USE_HORE_INFO"),
                    (e.SEND_PLAYER_MOVE_INFO = "SEND_PLAYER_MOVE_INFO"),
                    (e.SEND_PLAYER_STOP_MOVE_INFO = "SEND_PLAYER_STOP_MOVE_INFO"),
                    (e.SEND_PLAYER_POS_INFO = "SEND_PLAYER_POS_INFO"),
                    (e.SEND_SHOW_BE_HIT_INFO = "SEND_SHOW_BE_HIT_INFO"),
                    (e.SEND_CREATE_SOLDIER_INFO = "SEND_CREATE_SOLDIER_INFO"),
                    (e.SEND_PLAYER_FREE_SKILL = "SEND_PLAYER_FREE_SKILL"),
                    (e.SEND_PLAYER_FREE_SKILL_ONE = "SEND_PLAYER_FREE_SKILL_ONE"),
                    (e.SEND_PLAYER_FREE_SKILL_TWO = "SEND_PLAYER_FREE_SKILL_TWO"),
                    (e.SEND_PLAYER_FREE_SKILL_THREE = "SEND_PLAYER_FREE_SKILL_THREE"),
                    (e.SEND_ROLE_BE_KILL_INFO = "SEND_ROLE_BE_KILL_INFO"),
                    (e.SEND_UPDATE_MATCH_PLAYER_INFO = "SEND_UPDATE_MATCH_PLAYER_INFO"),
                    (e.SEND_PLAYER_LEVEL_UP_INFO = "SEND_PLAYER_LEVEL_UP_INFO"),
                    (e.SEND_PLAYER_SKILL_COOLING_TIME = "SEND_PLAYER_SKILL_COOLING_TIME"),
                    (e.SEND_PLAYER_USE_PLAYER_SKILL = "SEND_PLAYER_USE_PLAYER_SKILL"),
                    (e.SEND_PLAYER_USE_PLAYER_SKILL_OVER = "SEND_PLAYER_USE_PLAYER_SKILL_OVER"),
                    (e.SEND_TOWER_LIGHTING_TARGET_INFO = "SEND_TOWER_LIGHTING_TARGET_INFO"),
                    (e.SEND_GAME_OVER_INFO = "SEND_GAME_OVER_INFO"),
                    (e.SEND_CREATE_MONSTER_INDEX = "SEND_CREATE_MONSTER_INDEX"),
                    (e.SEND_UPDATE_BUY_EQUIP_NEW_ADD_INFO = "SEND_UPDATE_BUY_EQUIP_NEW_ADD_INFO"),
                    (e.SEND_UPDATE_PLAYER_REVIVE_INFO = "SEND_UPDATE_PLAYER_REVIVE_INFO"),
                    (e.SEND_ROLE_SMALL_HEAD_POS = "SEND_ROLE_SMALL_HEAD_POS"),
                    (e.SEND_ROLE_ADD_BIG_DRAGON_BUFF = "SEND_ROLE_ADD_BIG_DRAGON_BUFF"),
                    (e.SEND_CREATE_MONSTER_SOLDIER_INFO = "SEND_CREATE_MONSTER_SOLDIER_INFO"),
                    (e.SEND_ADD_SKILL_LEVEL_INDEX = "SEND_ADD_SKILL_LEVEL_INDEX"),
                    (e.SEND_USE_PLAYER_SKILL_INDEX = "SEND_USE_PLAYER_SKILL_INDEX"),
                    (e.SEND_SHOW_GAME_MAP_INFO = "SEND_SHOW_GAME_MAP_INFO"),
                    (e.SEND_PLAYER_SHOOT_WOINDE_ANIME = "SEND_PLAYER_SHOOT_WOINDE_ANIME"),
                    (e.SEND_PLAYER_CHOOSE_DARE_INDEX = "SEND_PLAYER_CHOOSE_DARE_INDEX"),
                    (e.SEND_PLAYER_CHOOSE_DARE_PLAYER_INFO = "SEND_PLAYER_CHOOSE_DARE_PLAYER_INFO"),
                    (e.SEND_PLAYER_CHOOSE_OPERATE_HERO_INDEX = "SEND_PLAYER_CHOOSE_OPERATE_HERO_INDEX"),
                    (e.SEND_MONSTER_DIE_NUMBER_INFO = "SEND_MONSTER_DIE_NUMBER_INFO"),
                    (e.SEND_D_HERO_BE_HIT_INFO = "SEND_D_HERO_BE_HIT_INFO"),
                    (e.SEND_CONTINUE_D_FIGHT_GAME = "SEND_CONTINUE_D_FIGHT_GAME"),
                    (e.SEND_D_UPDATE_CHOOSE_HERO_INFO = "SEND_D_UPDATE_CHOOSE_HERO_INFO"),
                    (e.SEND_MONSTER_BE_HIT_NUM_SHOW_HP_INFO = "SEND_MONSTER_BE_HIT_NUM_SHOW_HP_INFO"),
                    (e.SEND_D_GAME_TOUCH_OPERATE_INFO = "SEND_D_GAME_TOUCH_OPERATE_INFO"),
                    oo([n], e)
                );
            })());
o.default = i;
